Dropbox Discount 2.5 GB free space

March 24th, 2012
Get 2.5 GB free space with a new Dropbox account! Sign up via this link Get 2500mb free space with a new Dropbox...

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DreamWorks solution for real-time rendering

November 23rd, 2011
DreamWorks announce they’ve found the “Holy Grail” of Digital Animation Read...

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Softimage Scripts

October 6th, 2011
Softimage Resources – Custom Scripts/Tools http://rray.de/xsi/ http://fstrato.wiki.fc2.com Softimage Scripts Soft...

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Softimage Renderer

October 6th, 2011
Softimage Renderer Arnold Renderer (beta) http://solidangle.com 3Delight http://www.3delight.com/en/ Maxwell Render http://www.maxwellrender.com Octane Render http://www.refractivesoftware.com Thea Render http://www.thearender.com V-Ray (in development) http://chaosgroup.com Render Manager Deadline Render Farm Management System http://www.thinkboxsoftware.com/deadline Royal...

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Softimage Materials

October 6th, 2011
Max shader presets http://www.si-community.com/community/viewtopic.php?f=33&t=1640&start=0 mia_material_x_wrapper.xsiaddon http://www.badongo.com/file/12690212 – XSI 7 | win32/64 http://www.badongo.com/file/12690191 – XSI 7 | win32/64 + source code MIA presets toolbar http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=37990 Animusartis (Diffraction – Deriver – MuhHair – Diffusion – Mix_8Vectors – Dirtmap) http://animus.brinkster.net/index.html Enhanche XSI Shaders http://www.shaders.co.uk/enhance_xsi/ OpenGL Mix8colors http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=45058 Multipatch Texture Setup http://dynamiclens.com/wordpress/?page_id=136 D3 Shaders Library http://be3d.republika.pl T2S_Illumination http://www.tek2shoot.com/products/software-plugins/softimage-xsi/t2s_illumination-x64-version-released/ mia_x RenderChannels...

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Softimage ICE Compounds

October 6th, 2011
Water Condensation using ICE http://caffeineabuse.blogspot.com/2010/01/water-condensation-using-ice.html ICE Kristinka Hair 3 http://www.matkovic.com/anto/kristinka-hair.html Generate Strand Filled Object Node http://bloommartin.tumblr.com/post/6144394364/generate-strand-filled-object-node-drag-and-drop Fractal Point Transform Node http://bloommartin.tumblr.com/post/6143750265/fractal-point-transform-node-drag-and-drop-this Traffic Node http://bloommartin.tumblr.com/post/6144207372/traffic-node-drag-and-drop-this-image-yes-from ICEdPolygoniseProject http://groups.google.com/group/icedpolygoniseproject Polygon Islands Transformation using...

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Softimage Addon

October 6th, 2011
Exocortex (Momentum – SlipstreamVX – MaelstromFX) http://www.exocortex.com ImplosiaFX http://www.cveld.net/modules/xigg/index.php/tag/ImplosiaFX https://docs.google.com/#folders/0B47NI7NeoDiiYWJjYmMyNDItOGJiZi00M2FlLThkNWMtMzI0OGM5ZThkYzNl Mootzoid (emFluid – emPolygonizer – emRPC – emNewton) http://mootzoid.com/XsiCorner.html StudioNEST Essence (Brigks – Kratos – Momentum – Gear – Melena) http://opensource.studionestbarcelona.com KineMocap – Simple Motion Capture ( Kinect for Softimage ) http://www.kinemocap.com Realtime Stereo Addon http://www.shaders.moederogall.com Shatter & Metaballs http://www.threesixty3d.com/software/ Power Extrude http://www.vimeo.com/27256396 ICE SPH Fluids http://groups.google.com/group/ICE_SPH?hl=en aaOcean Suite Feather styling system http://warpedspace.org/plugins.html mbFeatherTools – bird feathers http://feathertools.michael-buettner.com Vue xStream – Ozone http://www.e-onsoftware.com City Generator http://www.paoloemilioselva.it T-Gen Tree Generator for XSI http://www.simartom.com/_sub/TGen/ Obj Importer http://www.guruware.at/main/objio/index.html XSI Tab...

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CryENGINE 3 Free SDK

August 22nd, 2011
CryENGINE 3 Free SDK is now available for...

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Unity3D Released – What’s new

July 29th, 2011
Unity3D 3.4 – What’s new: - Allegorithmic procedural textures adjustment - Gizmo and Icon Management - Scripting Execution Order - Others fixes & Editor Improvements ———————————————– For more information...

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Export Tree From Maya

March 15th, 2011
This tutorials show how to convert Paint Effects to polymesh and export them as .obj mesh from...

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